Version 13 (modified by 16 years ago) ( diff ) | ,
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Misc
v2 internal design
Framework
The idea is to entirely build Papywizard as a framework, where different parts are just services, so new features can be added by users, at least to prototype them. It is also better for upgrade only a few parts of the code.
Engines
The core of Papywizard will be build arround engines, which will be hard-coded. Main engines are:
- pano engines
- mosaic engine
- preset engine
- timelapse engine
Engines can use other engines (ex: a timelapse pano).
Plugins
Engines will uses some plugins to be able to achieve their purpose. These plugins will be splitted in categories:
- axis control - axis can be manual
- camera shutter triggering - through hardware, tethered
- hardware communication - transport and protocol
- timer/intervalometer - or is it timelapse?
- display - shooting area, text area, custom
- GPS
- data storage - file, database, server...
- analysis - picture control for automatic bracketing
A plugin should be able to :
- provide a service
- register itself in the framework according to its interface
- add GUI features (display, preferences...)
- be dynamically enabled/disabled
- check if dependent plugins are available
Services
Services are low-level features, like logging, persistence, data storage...
GUI
Shoot area
- method scan.getNext(index=None); index can be a list
- add col/row in image coords (in addition to yaw/pitch), so it will be possible to tell coords in the mosaic
- switch to pause mode at the end of shooting ?
- add radiobutton to switch from single to multiple positions selection
- add buton to generate new xml file (also reset xml when deselect/reselect it)
- do no generate preview positions after some number (depending of CPU speed?)
- add button to force generation of preview position (at any time)
- preview real image area (mapping on a sphere)
- use alternates spherical representation (cube, sphere...)
Shooting area color schemes
- background: area color outside of any position
- preview: unshoot position color
- skip: cunshoot position color which won't be shot
- ok: shot position color without error
- ok-reshoot: shot position color without error, which will be reshot
- error: shot position color with error
- error-reshoot:shot position color with error, which will be reshot
- border: border color of selected positions positions - all by default
- border-next: border color of the next position to shoot
- border-noselect: border color of unselected positions - for future zone selection
- head: crosshair cursor color for the head position
Default
- background: light grey (d0d0d0)
- preview: medium grey (c0c0c0)
- skip: dark grey (a0a0a0)
- ok: green (00ff00)
- ok-reshoot: light green (c0ffc0)
- error: red (ff0000)
- error-reshoot: light red (ffc0c0)
- border: black (000000)
- border-next: white (ffffff)
- border-noselect: ??? ()
- head: blue (0000ff)
Attachments (2)
- default-shooting-scheme_pc.png (757 bytes ) - added by 16 years ago.
- default-shooting-scheme2_pc.png (1.3 KB ) - added by 16 years ago.
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