wiki:Misc

Version 13 (modified by Frédéric, 16 years ago) ( diff )

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Misc

v2 internal design

Framework

The idea is to entirely build Papywizard as a framework, where different parts are just services, so new features can be added by users, at least to prototype them. It is also better for upgrade only a few parts of the code.

Engines

The core of Papywizard will be build arround engines, which will be hard-coded. Main engines are:

  • pano engines
    • mosaic engine
    • preset engine
  • timelapse engine

Engines can use other engines (ex: a timelapse pano).

Plugins

Engines will uses some plugins to be able to achieve their purpose. These plugins will be splitted in categories:

  • axis control - axis can be manual
  • camera shutter triggering - through hardware, tethered
  • hardware communication - transport and protocol
  • timer/intervalometer - or is it timelapse?
  • display - shooting area, text area, custom
  • GPS
  • data storage - file, database, server...
  • analysis - picture control for automatic bracketing

A plugin should be able to :

  • provide a service
  • register itself in the framework according to its interface
  • add GUI features (display, preferences...)
  • be dynamically enabled/disabled
  • check if dependent plugins are available

Services

Services are low-level features, like logging, persistence, data storage...

GUI

Shoot area

  • method scan.getNext(index=None); index can be a list
  • add col/row in image coords (in addition to yaw/pitch), so it will be possible to tell coords in the mosaic
  • switch to pause mode at the end of shooting ?
  • add radiobutton to switch from single to multiple positions selection
  • add buton to generate new xml file (also reset xml when deselect/reselect it)
  • do no generate preview positions after some number (depending of CPU speed?)
  • add button to force generation of preview position (at any time)
  • preview real image area (mapping on a sphere)
  • use alternates spherical representation (cube, sphere...)

Shooting area color schemes

  • background: area color outside of any position
  • preview: unshoot position color
  • skip: cunshoot position color which won't be shot
  • ok: shot position color without error
  • ok-reshoot: shot position color without error, which will be reshot
  • error: shot position color with error
  • error-reshoot:shot position color with error, which will be reshot
  • border: border color of selected positions positions - all by default
  • border-next: border color of the next position to shoot
  • border-noselect: border color of unselected positions - for future zone selection
  • head: crosshair cursor color for the head position

Default

  • background: light grey (d0d0d0)
  • preview: medium grey (c0c0c0)
  • skip: dark grey (a0a0a0)
  • ok: green (00ff00)
  • ok-reshoot: light green (c0ffc0)
  • error: red (ff0000)
  • error-reshoot: light red (ffc0c0)
  • border: black (000000)
  • border-next: white (ffffff)
  • border-noselect: ??? ()
  • head: blue (0000ff)

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