Version 9 (modified by 16 years ago) ( diff ) | ,
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Misc
GUI
Shoot area
- shooting dialog
- rename Manual shooting in Step by step
- method scan.getNext(index=None); index can be a list
- add col/row in image coords (in addition to yaw/pitch), so it will be possible to tell coords in the mosaic
- add shooting sequence infos (bkt, col, row...)
- switch to pause mode at the end of shooting
- add radiobutton to switch from single to multiple positions selection
- add buton to generate new xml file (also reset xml when deselect/reselect it)
- do no generate preview positions after some number (depending of CPU speed?)
- add button to force generation of preview position (at any time)
- allow to switch from graphical to text shooting area
- color scheme in config file
- preview real image area (mapping on a sphere)
- use alternates spherical representation (cube, sphere...)
Shooting area color schemes
- background: area color outside of any position
- preview: unshoot position color
- skip: cunshoot position color which won't be shot
- ok: shot position color without error
- ok-reshoot: shot position color without error, which will be reshot
- error: shot position color with error
- error-reshoot:shot position color with error, which will be reshot
- border: border color of selected positions positions - all by default
- border-next: border color of the next position to shoot
- border-noselect: border color of unselected positions - for future zone selection
- head: crosshair cursor color for the head position
Default
- background: light grey (d0d0d0)
- preview: medium grey (c0c0c0)
- skip: dark grey (a0a0a0)
- ok: green (00ff00)
- ok-reshoot: light green (c0ffc0)
- error: red (ff0000)
- error-reshoot: light red (ffc0c0)
- border: black (000000)
- border-next: white (ffffff)
- border-noselect: ??? ()
- head: blue (0000ff)
Attachments (2)
- default-shooting-scheme_pc.png (757 bytes ) - added by 16 years ago.
- default-shooting-scheme2_pc.png (1.3 KB ) - added by 16 years ago.
Download all attachments as: .zip
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